Friday, August 21, 2009
About a week ago I stopped the madness of rolling my own PHP / MySQL solution (which was progressing quite well actually) when one of the Editors at slide To Play turned me on to some of the popular social networking platforms currently available for iPhone devs.
After extensive research, I settled on a platform named AGON. The experience was fantastic. Their API and support enabled me to get six unique leaderboards (score and long drops for each difficulty level) integrated in a matter of days. On top of that, they have the built in geotagging of scores and the ability to push accomplishments to your Facebook or Twitter accounts!
This update will also add a few minor improvements as noted, but the AGON platform will allow us to quickly add an achievement system in 1.2 that will extend the game even further.
Thursday, August 13, 2009
The big feature for this update will be global high scores. Players will have the ability to submit their existing Top Dog score to the list after the update, so get those scores up and times down! The SCORES button on the main menu will also provide access to view the top 20 worldwide scores from the Easy, Medium & Hard difficulties.
Smaller updates include edits to the instructions screen and possibly a few more funny "success" sounds. Check out this thread over at Touch Arcade where the ideas are flowing!
We have received great comments, feedback and suggestions for future content updates. We hope to add some of these in the near future, so please support us by picking up the game today and giving us a good review!
Tuesday, August 11, 2009
Where is the waiter?
This new iPhone/iTouch game design is courtesy of my son Ethan. When brainstorming for ideas one day on the porch he was steadily shooing flies away from his drink (Coke, not beer mind you :)). We all agreed that there was some form of "game" there that everyone could relate to. The concept went in the idea drawer for a few months, and has now emerged as a proof of concept titled "Bug Mug".
Let us know any thoughts, opinions, likes or dislikes as we decide t0 move this concept into full production. I will follow up in a later post to describe ideas for drinks, bugs and mechanics.
What's that burning smell?
Five Days after launch we have recorded hundreds of game plays and received a dozen or so glowing reviews from players. We are very excited about the enthusiasm we have seen so far, and welcome any feedback or suggestions anyone may have to improve the game!
The biggest enhancement on the horizon is the ability to submit your scores to a worldwide high score database. We are beginning the planning work for this today, and anticipate it being pushed in a 1.1 update in the near future.
Thanks to everyone for making the launch a great success, and if you haven't checked out the game yet, pop on over to the iTunes store and chute away!
Monday, August 10, 2009
Apple approved our first independent iPhone/iTouch game titled Prairie Chute late last week. If you like humorous casual games that require some skill and a touch of strategy, please check it out!
The game is called "Prairie Chute" and involves prairie dogs whom you must help avoid every day obstacles such as land mines, buzzards, coyotes and electric fences as they parachute to their home. The simple objective is to get him into the hole with the light on using the accelerometer. Every time you complete this task, the environment shifts to get a little harder. Simple concept... and for sure casual... but we think challenging and fun.
Check out the You Tube trailer video:
The game is now available for .99 cents. We welcome any feedback or suggestions you may have.